Most of the other talents are a requirement for a max mitigation warrior. Engineering is also a great way to farm gold without having to kill mobs. Shield bash, pummel, kick, and various other interrupts cannot be dodged or parried when performed on a mob that is casting or channeling a spell. Post by Zakkhar I typically have: main attack - E secondary attack - Q another attack - F another attack - R Situational - Z At prot warrior on E i got devastate macroed with top trinket (shift macroed with dev+heroic strike), on Q shield slam macro (bound with shield block) , on F i got Rend and shift macroed with Victory rush on R i got mouseover Pummel shift macroed with heroic throw. For a protection warrior, you'll mostly live within the relative gains section between 15000 and 35880 armor, so your diminishing returns act "nearly linear. We'll also show you how to design your personal. it does work, ive messed around a few different iterations and its only once it hits shield charge that it stops the macro. Best macros TBC classic warrior tanking ?? : r/classicwow - Reddit If your guild does not provide consumables, either work on them yourself, or work with your leadership to instate a program of donations to provide these for the tanks. This one is also open to debate as were talking 2 to 5 more seconds of shield wall, an ability stuck on the global cooldown (which is horrible). Recklessness->battle stance->shout, berserker rage->shattering throw->heroic throw->charge and heroic leap (yes its possible to do both at the same time)-> colossus smash->defence stance->shield block->shield slam. Im a fury warrior 2h but I switch to shield and sword for tanking lower level dungeons I want to use battle shout/ charge but switching back and fourth to defensive and battle stance is a huge hassle Im a noob but Ive read macros can help this and changing my 2H to shield and 1h quicker ??? This should NEVER be used as a crowd-control tactic apart from desperation since, while you mentioned that Thunder Clap breaks this fear, that only affects up to 4 targets while Intimidating Shout affects 5 targets and we cannot determine who Thunder Clap will hit or not, so wed have to use another form of control on that fifth mob (Concussion Blow, for example). If you have a decent amount of rage, this is a good move for free threat per second. The fear breaks easily from TClap so you dont ever have to worry about the other mobs breaking off from your cleave stack. 1/4 - Prot Warrior TBC - Buffing: Disarm 17 Rage. Some bosses have high armor and/or defense, some have low armor and/or defense.A normal default boss should avoid the attacks of a naked warrior as follows:Player vs. BossMiss: 9.0%Dodge: 5.6% (unknown, a best guess)Parry: 14.0% (unknown, a best guess)Glancing Blow: 25% (default glancing blow rate against a boss with white damage)A glancing blow is a reduced damage attack. I am including these here for the sake of completion, because they may help an emerging protection warrior get started. By putting #showtooltip Shield Slam at the top of the macro, the action bar will now show Shield Slam and Shield Slam Cooldown. /castsequence [reset=30] berserker stance, berserker rage, battle stance, charge, defensive stance, bloodrage. If aggro is then lost, the warrior is often forced to taunt when possible, or reacquire aggro solely through rage obtained from outgoing white-melee damage (not a good situation.) One huge advantage to resist gear is that there are no diminishing returns for the baseline mitigation percentage as there is with armor. Emphasize avoidance and stamina on this fight.- FLK: Not really much to this fight- Leotheras: Snap aggro generation on this fight implies using an aggro gear set. ) which worked for Shield Charge + Charge, but I could not make it work for the intervene portion - I am at a loss. That all depends on where each mob is in terms of their swing timer, and whether or not you dodge, parry, or the mob misses you first, since they come before Block on the Attack Table. #showtooltip I will add a section later for non-protection spec warriors attempting to tank.This section will assume standard gear, and will not get into a discussion of what happens at extreme levels of gear (for instance 100,000 DPS weapons, or 1 million shield block value).This section will assume unlimited rage and a discussion of limited rage situations will be done on the following section.A tanking warrior will be using the following abilities when generating threat:Devastate (protection warrior talent)Shield slam (protection warrior talent)Revenge (revenge must follow a block, dodge, or parry, but we will assume it is always ready)Heroic strikeHere is how these abilities break down in terms of threat per second:Shield slam > Revenge > Heroic Strike > DevastateIn terms of threat per rage:Revenge > Shield slam > Devastate > Heroic StrikeIn all situations, if you have the rage to use revenge or shield slam before devastate, then you should.The reason you simply cannot spam shield slam and revenge is that each have cooldowns.Revenge has a 5 second cooldown.Shield slam has a 6 second cooldown.Devastate has a 1.5 second global cooldown.Warriors have a 1.5 second global cooldown on their yellow-attack abilities (ignoring next-attack abilities such as heroic strike).Therefore, in unlimited rage situations, you can only hit shield slam 1 out of every 6 seconds. You will make the most money herbing and fishing as a protection warrior due to your inability to farm mobs. It is true that Mocking Blow requires the Warrior to be in Battle Stance, rather than Defensive Stance which is kind odd to me, personally. The latter situation is slightly less common.Basically, when it comes to HS, the question you need to ask is: can I use all of my rage up with devastate, shield slam, and revenge (and shield block if appropriate, which it likely is not if youre having rage issues)? For a warrior wielding a 1.6 delay weapon, a 200 point hit will yield ~5.5 rage.For a warrior wielding a 1.6 delay weapon, a 400 point crit will yield ~11.0 rage.Basically the damage you deal doesnt contribute a lot to your overall rage generation on harder bosses. This macro will cast Throw when a thrown weapon is equipped or Shoot when a bow, crossbow or gun is equipped. Place yourself in a group that offers aggro synergy (see section XVIII. Do not get too close to Alar when he respawns from a meteor, or phase 2, or you will be flung across the room. This is indeed the case. Puts up Sunder Armor And Battle/Commanding Shout, Tauren (female) is the best race for Protection Warrior Tanks in TBCC. Come up with a source of gold funding, preferably not through your own professions; your professions are usually better served to tank with. As a tank it lets me visually see the flow of incoming heals, and any crushes that might have snuck past my defenses.Raid Frames: for many players raid frames are simply too much information. Nightmare Seed3. This guide has been revised for Phase 2 of Burning Crusade Classic. This 110% rule exists so that a mob does not rapidly ping-pong back and forth between players with similar aggro.A player outside of melee range needs 130% of the current tanks threat to gain aggro.The 110% rule is based on proximity to the mob, and not the abilities a player is using.Threat does not decay over time. For AoE tanking, you should be alternating Thunder Clap and tab-targeting Cleave on each Mob. You might want to proof-read your comments before posting them. So, what are you waiting for? It is recommended though that the warrior uses a Flask of Fortification in place of any other single elixir.You have 2 consumable combat timers, the Healthstone timer, and the potion timer. A seperate charge/intercept macro for each of the stance bars. All in one is an option, as is displaying inventory items by type.An action bar mod. This section is dedicated to a warrior with shield slam, and devastate. Make sure that you understand why you died, and make sure as a protection warrior that you have a working combat log that is readable and filtered in order to assist the raid leader as much as possible with what was happening on your end. Use trinkets that increase shield block value, and snap aggro on to you with full rage between whirlwinds.- Vashj: Be ready to use intervene in phase 3 to escape enclosed regions of poison on the ground. Introduction 2. In low rage situations, particularly in offtank situations, these potions provide significant increase to your threat. I didn't feel it was useful to include it in the chart.The conventional wisdom is right. If you enjoyed please like, subscribe and hit the bell notification for future videos! Indeed if enough parries occur in a given period of time, many bosses can yield unhealable damageto even the most well equipped tanks.This is one of the reasons why weapon expertise is so valuable to the tanking warrior. Being the main tank doesnt mean you should be arrogant, or an asshole to your guild, or not listen to your raid leader. Having an aberrantly full rage bar means all rage over 100% is completely lost, meaning threat is lost. Classic Warrior Macros - A Complete Guide to Warrior Macros in Classic WoW muhshuh 4.69K subscribers 61K views 2 years ago All Classic WoW Macros Warrior macros for only the most. Expertise applies to all abilities a warrior uses that can be dodged or parried (devastate, shield slam, white attacks, etc).Please see section [VII c.] for a continuation on the weapon expertise discussion. If your savior tank (the one who taunts off you when you get melt-armor) is flung, burn your shield wall and other oh-shit abilities until that tank returns. Blind, Death Coil, Cheap Shot, Hammer of Justice) #showtooltip Vanish. Focus intervene - useful for any situation where you need to get away quickly. Skill Rotationsd. A Complete Guide to Warrior Macros in Classic WoW - YouTube This is useful for determining what went wrong with a pull, or if something is about to happen that you need to react to. Thats an interesting method I cant say that I ever tried using Hamstring and Mocking Blow together, thats definitely one that Ill be trying for sure! Indeed it takes less than 1000 armor to achieve the first 5% of damage reduction, and nearly 8000 armor to achieve the last 5% of damage reduction. /cast [nocombat,stance:1] Charge; [combat,stance:3] Intercept; [nocombat,nostance:1] Battle Stance; [combat,nostance:3] Berserker Stance.